Physics is Fun! : Making Waves Teacher Guide
Episode Description
Cheston has been invited to play guitar in a recording studio
with members of his favorite band. Jessica goes along to see
what a recording session is like. Together they discover that
different instruments create different sound waves, technology
can manipulate those waves, and the music they love is a product
of physics!
Curriculum Areas: Science/Math/Music
Concepts/Vocabulary
Acoustics - the study of sound,
not limited just to audible sounds (infra sound and ultrasonic
sound) where the name "SOUND," or acoustic waves,
is now used to describe any wave that has a mechanical support.
Reflection - a property of waves,
when encountering a barrier, boundary, or change in medium,
to "bounce back," traveling away from the boundary.
Absorption - when a sound wave
(or any wave) encounters a barrier or different medium, some
of its energy is lost to that medium.
Resonance - vibration of large
amplitudes in mechanical systems caused by a relatively small
stimulus of nearly the same natural frequency of the system
affected (i.e. radio tuner, Tacoma Narrows Bridge).
The Sound Board
transfers waves to electrical energy. Music is transformed
to electric impulses that travel through cords to the soundboard.
The soundboard takes the energy impulses traveling through
wires and transforms them back to sound.
Transmission of
waves - upon encountering a boundary or different medium,
the waves continue to travel into that medium with different
speed or wavelength.
Amplitude - the maximum displacement
of an oscillation (back and forth movement) from the center
position
Equalization - the process of
distributing sound evenly and uniformly (i.e. to balance).
Oscilloscope - an instrument
that measures variations in fluctuating electrical signals
or impulses (i.e. voltage) that is displayed as a visible
waveform on the florescent screen of a cathode ray tube.
The Sound Engineer's
job is to "mix" the sound - meaning that volume,
tone, and reverberation can be manipulated through the soundboard.
Distortion - an inaccurate reproduction
of sound or light waves.
Frequency - the number of repetitions
of a periodic process in a unit of time; the number of waves
(sound or electromagnetic) that pass a fixed point each second.
Pitch - subjective term to identify
frequency of a sound wave
Reverberation -the resounding or echo of sound waves.
Preview Discussion
Why does your favorite musical group sound so good on CD or
tape?
What do they do to make a CD? Where is it done?
Have you seen a group live that you have heard on a CD? Do
they sound different? Why is that?
Post Viewing Activities
Make Your Own Waves
Materials Needed:
2-3 ft of PVC pipe per student
Modeling Clay
Rubber Bands
Sandpaper
Handsaw
Engagement Activity:
Recall the video and discuss the difference between low frequency
and high frequency. What sounds did the instruments in the
video create? Discuss what makes a guitar string sound higher
or lower. (moving the finger up and down the guitar frets
shortens or lengthens the string and therefore the sound wave.
Bridge Activity:
Hold up two precut pieces of PVC pipe, one long and one short.
Ask students to tell which one will produce the higher tone.
Why?
Activity:
1. Have students mark the lengths they desire on the pipe
with pencil. Five to eight segments may be used.
2. Cut the PVC pipes in different lengths for students.
3. Have students carefully seal one end of each pipe segment
with modeling clay.
4. Students should lightly sand the other end of each segment,
so it will be smooth.
5. Have students arrange each pipe segment in order, shortest
to longest, and rubber band them together.
6. Have students blow across the tops of their new wind instrument.
Which length of pipe produces the lowest frequency? The highest?
The Wave Model
Submitted by John Hollis, physics teacher
Materials Needed:
Slinky
Approximately 30 lengths of copper pipe (or similar diameter
PVC) cut to various
lengths from 5cm to 25cm
Rulers
Calculators
Electric musical keyboard (a toy store model will suffice)
Recommended Additional
Technology:
Oscilloscope and microphone to measure frequencies, or
Vernier or PASCO probeware to capture and display waves
Engagement Activity:
For this particular lesson the teacher may kickoff the
discussion with something like, "Can you see sound waves
or are they
invisible?" Discuss how one might model the invisible
and investigate it.
During the discussion, make sure to gather your students'
prior knowledge of waves, in order to address any misconceptions
they may have. Ask for a volunteer to hold the far end of
the Slinky on the floor as you shake one end to demonstrate
wave attributes of frequency, wavelength, and amplitude. Make
standing wave patterns and get the class to count waves out
loud as you shake the Slinky. Shake harder, not faster, for
greater amplitude.
Throughout this demonstration pose questions:
How many waves do you see?
Where is the motion at maximum?
Which waves have a shorter wavelength?
Is there a connection between frequency and amplitude?
Bridge
Activity
Hold up two different pipes. Ask, "Which one will produce
longer waves"?
Exploration (lab activity):
1. Divide students into groups and give each group three different
lengths of pipe to measure in meters. "A graph is a mathematical
model of the relationship between two variables. Let's graph
the relationship between frequency and wavelength. Our independent
variable is wavelength since the pipes have been precut to
various lengths."
2. Have students
hold a finger over the end of a pipe and blow across the other
end to produce a sound. "Our wave model suggests this
is one quarter of a wavelength, because the finger on one
end holds the pipe relatively still just as the student holding
one end of the Slinky did. The open end where the air is being
blown, is a place of maximum motion and is one quarter of
a wave from the fixed end. Students will need to multiply
measurements by four to get the wavelengths of the sounds
produced.
3. Have one student
produce the note by blowing, while another tries to match
it on the keyboard. The frequency of the sound (note) on the
keyboard can then be determined. Frequency is measured in
Hz or 1/seconds. Provide students with a list of musical notes
and their respective frequencies:
Middle C or C4 264Hz
F4 352Hz
B4 495Hz
D4 297Hz G4 396Hz
C5 528Hz
E4 330Hz A4 440Hz
NOTE: Other ways
to determine frequency include the use of the oscilloscope
grid or the computer software provided by Vernier or PASCO.
Matching tones is easier to do.
4. Have adjacent
groups share their data to create a graph, either by hand
or on the computer. The graph should show an inverse relationship
(a curved line).
Catch More Waves
on These Sites
The Physics Classroom
http://www.glenbrook.k12.il.us/gbssci/phys/Class/sound/soundtoc.html
Scientific American Explorations: Physics of Music
http://www.explorations.org/everdaysci01_fall98_pitch.html
Pacific Science Center: Music Physics
http://exhibits.pacsci.org/music/MusicPhysics.html
Acoustical Society of America: Acoustics and You
http://asa.aip.org/acou_and_you.html
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